

On Self cast: Deals instant damage in a circle around Shu. On Ally cast: Shu deals damage in a small circle around the ally and Gives Shu and the ally a buff. With each Allies Champion(Heroes) without void connection Shu gain 3% Attack Damage, Attack Speed, Movement Speed, Armour and Magic Resist' Range:?' Shu's E can only be self-cast if Shu does not have full health.Shu's W and E skills can be self cast in order to give Shu the buff for some time.You cannot cast a new leash on an ally until the old one breaks (by walking out of range).Only 1 tether can exist between you and one ally, but there is no limit to the number of allies you can leash. As long as you stay in range, you and the ally are given a specific buff, differing based on the ability used. Shu's main three abilities can all be cast on an ally to create a leash between you and that ally.This is not a complete or comprehensive list of Shu's abilities, this is all observed from playing Shu only once, with no knowledge of the chinese words.
